W3BoosterChangelogSDK 3 guide →

Changelog

11 September 2026

Steadier heroes, cleaner overlays

SDK 3.1.0: new isIllusion and heroOrder fields, optional illusion inclusion, and deterministic entity selectors. Existing SDK 3.0 apps do not need to upgrade. Read the developer guide →


Production queues, MMR & Battle.net stats

Real Warcraft III replay with production queues and hero vitals highlighted, plus a separate self-play MMR detail
New queues, self-play MMR, and hero vitals—at a glance.

Know what is on the way

Every producing building gets its own compact row. The active unit takes the spotlight, with waiting units beside it and a countdown underneath. New buildings appear above the training rows, so you can follow an expansion or a new production building as it takes shape.

Smooth progress bars and compact icons keep the action in view. Turn construction and unit queues on or off separately. Both are free in replays and observer mode, and PRO while playing.

Production, waiting units, and construction countdowns over the selected Moon versus Chaemiko replay scene
One row per building. See what finishes next without switching your selection.

Your opponent’s stats, clearly

Know who you are up against while you play. Compare MMR, rank, and wins/losses right in your match.

Self-play Match Vision match bar showing Chaemiko and Moon with MMR, rank, league icons, and win-loss records
The self-play layout, shown with real Moon–Chaemiko replay data. Stats detail enlarged.

The redesigned dashboard gives each player two clear rows, while the compact view mirrors the layout so the numbers stay with their player.

Match Vision dashboard showing real player MMR and separate win-loss records
MMR and records stay grouped with the player they belong to.
Compact Match Vision view with the new mirrored statistics layout and player MMR
The same clear comparison in the compact view.

Battle.net player stats work again, including league badges where available. Loading indicators show when stats are on their way, and players without a rank are labelled UNRANKED.

Keep an eye on your heroes

Health and mana bars return alongside hero experience. Familiar health colors make a hero in danger easier to spot, and stronger cooldown shading makes abilities easier to follow.

Match Vision hero health and mana bars over a real Warcraft III replay
Real match data, with the game in view.

Small fixes that matter

Build with SDK 3

Bring production queues, hero vitals, and player MMR into your own app. Read the migration guide and example →