Optional ReadonlyaiReadonlygameOptional ReadonlygoldOptional ReadonlygoldOptional ReadonlygoldOptional ReadonlygoldOptional ReadonlyhandicapNative handicap multiplier expressed as a percentage (100 = normal).
Optional ReadonlyheroesFull hero instance IDs, scoped with heroes:read.
Optional ReadonlyitemsOptional ReadonlylumberOptional ReadonlylumberOptional ReadonlylumberOptional ReadonlyplayerOptional ReadonlyraceNative lobby preference bit flags, and the actual native race enum.
Optional ReadonlyrealOptional ReadonlyslotOptional ReadonlytimeTen native upkeep-tier durations in milliseconds; engine clock semantics.
Optional ReadonlyunitsNonhero, nonbuilding types, scoped with units:read.
Cumulative engine player counters (own player in self-play). Missing is unavailable, never zero.