Optional ReadonlycampOptional ReadonlydropTable?: readonly {Readonlymembers: readonly {Readonlystate: "unknown" | "alive" | "partially-cleared" | "cleared"Optional ReadonlyfountainOptional ReadonlyguardReadonlyidReadonlykindOptional ReadonlymineOptional ReadonlybuildingId?: stringOptional ReadonlyinitialGold?: numberOptional ReadonlyownerPlayerId?: string | nullnull is observed unoccupied; absent is unknown.
Optional ReadonlyremainingGold?: numberOptional ReadonlynextReadonlyobservedGame seconds of this observation; may decrease on replay seek.
Optional ReadonlyoffersFull observed assortment. Missing means unavailable; [] means observed empty.
Optional ReadonlyownerNative owner slot, including neutral slots 24–27; frozen in self-play.
ReadonlypositionOptional ReadonlytypeAbsent on aggregate creep camps.
Optional Readonlyway
Configured possibilities, never a prediction of the item actually rolled.