Push each authorized state. First observation establishes a baseline, not historical events.
Call on disconnect/gaps. Match changes, rewinds and scope/mode changes reset automatically.
Window ends at the latest pushed game time. Exact build-matched catalog is optional.
Optionaldata: GameDataOptionaloptions: LossWindowOptions
Contiguous observed economy history. Freshness accounts for observed replay speed, bounded by five unpaused real seconds without a new sample timestamp. Missing fields still clear immediately. Compare players at matching sample times.